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End of Week Update - 007

 End of Week Update - 007 By A.A. Lopez     I don't know if this week was a lot or if the adrenaline from last week is finally crashing. Oh, right forgot to mention: my car got broken into and almost stolen, that was fun. Thankfully, all that was taken was a bag full of camping supplies, and the only damage was to the car door handle and the ignition switch (insurance covered it all). But after that this past week has been a total blur.     Though I can say for certainty that I did accomplish a lot  of the things I set out to do this week. So maybe the tiredness is from trying to do everything all at once. Well, let's actually get into it. Accomplishments: Completed and Delivered the GUI toolset Completed the presentation with glowing marks and ready to present next week Updated the name of my chrome extensions to UNL and ACP (Updated Notes Log and Airtable CSV Parser) CC Tool... This one had some alterations so it's now a Pathway maker, but I did get the f...

Start of Week Update - 007

 Start of Week Update - 007 By A.A. Lopez     Man, I really have a bad habit of leaving weekly blogs alone for too long. Probably should try harder to stick to a schedule; maybe put an alarm on my phone or something. Anyways, let's break down what's been happening and what the plan is for this week.     Finally, release the Notes extension to my team in general. The downside is that my boss, his boss, and side-boss all don't like the name I gave it. They want a more marketable name for the extension, so I have to think of something before Thursday after next, when I do a presentation for the global team. So that'll be a part of my workload this week.     Oh, and the GUI for the other toolset is finally complete. The only problem is that packaging it has become a hassle due to its needing output folders. However, I got the okay from the dev who made the code that I can junk that feature and update it to go straight to the /Downloads folder. Once I do th...

End of Week Update - 006

End of Week Update - 006 By A.A. Lopez     This is the actual EoW update for this week. Gods, I did a lot this week, and yet I did basically nothing at the same time. Or at least that's how it always feels when it comes to Sundays, especially if it's 3 in the afternoon and the only thing you've seen outside your apartment is the local 7-11 for an apple and some Monster.     But in all honesty, I did do quite a bit. Heck, looking at just my posts today, I worked on nearly all of my would-be nice list. And while I don't have it listed, I also have the GUI done for the coworker's tool. Actually, let's break down what happened this week. Tool GUI     For the coworker's toolset, I went ahead and created a PyQt5 GUI that uses his JavaScript, allowing for a modular design and updates. Even did some UI design work, focusing on the color schemes and design. Ended up using Adobe XD as a playground for designing instead of using Lucid this time.     Honestly...

Silver Forest (Originally Logger Extension) Devlog - 002

 Silver Forest Devlog - 002 By A.A. Lopez     This will be a quick devlog following the Logger Chrome extension that I've been working on for work. The main focus will be the updates from Alpha 1.0 to Beta 1.1.1 and not much else. There is mention of a companion extension called Ash Leaf (introduced as Ash Branch but changed in 0.0.2).      Outside of the name being updated to Silver Forest, to be named after the coworker who came up with this idea, there's really not much else I can add. I'll most likely put a more in-depth log later on this or next week. But without further ado, here is the list of updates from Silver Forest Alpha 1.0 to Beta v1.1.1 and Ash Branch 0.0.1 to Ash Leaf 0.0.2. Silver Forest Alpha v1.0 Note-taking text area Multiple notes FPS attained from DOM Issue Level Drop-down Issue Type text area Sidebar location Silver Forest Alpha v1.1 Shortcut key added to open new notes, “z” Timecode attained from the DOM Issue Type Drop-down Screensh...

Project://JUNO Devlog - 003

Project://JUNO Devlog - 003 By A.A. Lopez Introduction With the longer and louder cries of folks talking about hating on dating apps, I feel like that is a call to really dig down deep and work hard on JUNO as much as possible now. It might just be my algorithm being playful, but I can’t really ignore the fact that it’s nearly constant. People are complaining about the current dating culture/environment. After all, I’m in the same boat as them, just annoyed at the end of the day that it seems like apps are festering fields of bots, scams, and people too wary to be sure that anyone is actually there to date beyond hookups. So let me finally break down what Project://JUNO is. Breakdown Honestly, the fact that I’ve gotten this far in the devlog series for this project without explaining what it is is both impressive and just head-shakingly worrisome for my marketability skills. As pointed out that Project://JUNO is an application that focuses on the dating field, which hopefully is ...

WT: Thrift Tycoon Devlog - 001

WT: Thrift Tycoon Devlog - 001 By A.A. Lopez Introduction      I don’t really play many mobile games; actually, the only ones I play are chess and a crossword game. But seeing the success and replayability of match-3 games such as Candy Crush or even Magic: The Gathering PuzzleQuest, I’m intrigued by attempting to create my own.      Taking inspiration from my own mother’s recent obsession with watching thrift Etsy resale and YouTube videos, I figured that would be the baseline for the game. A match-3, crafting, resource managing, decorating game. It’s a bit ambitious in scope, I’ll admit, but the challenge of it is pretty fun for what it is. And as someone who enjoys games like Alchemy2 and Minecraft, there’s a certain dopamine I’ll get from creating something along those lines, or similar. Gameplay      The basic idea for the gameplay would be as follows: Starting on an 8x8 grid, 3-5 different items of various item types will be di...