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Showing posts from May, 2025

An Annoyance

 An Annoyance By A.A. Lopez     So, it should be pretty obvious I went to a new-ish blog. Apparently, if Google thinks you're gone for about nine days, they delete your blog (Hooray!!). This new one will be "Studio" instead of "Studios," but that shouldn't be too much of a change.     I guess it's really a thing on me since I didn't keep up, or make a better password, since there is a chance that some outside forces also wanted to shut down the blog, for what reason? I do not know. I'll do my best to keep on this more, and now that I am back in the land of angels in my comfy desk chair, with my dr. pepper, I should be able to provide more interesting updates for each project. I think tomorrow I'll have quite a few things to talk about. For now, I'm gonna relax, play some video games, and get ready to watch a twitch stream.

Project://Juno - Devlog 001 - Introduction

  Project://Juno Devlog - 001 Introduction     This devlog follows the development and creation of a mobile application with a primary focus on social, communal, and romantic engagements and the post-relational endeavors a user will come into contact once the goal is achieved. Or to simply put: this a dating app that focuses on community and what to do afterwards.     I started developing the idea for this app sometime in late 2024 as I started to get fed up with dating apps like Tinder, Bumble, Hinge, eHarmony, etc. All of them focusing on getting to know one another through a technological filter and with no real interaction outside of texting, with maybe a video/phone call. And I will also admit that I do not have the best ability to flirt either in person or online, so no matter what my effectiveness in this realm is practically nil. So what did that leave me with?     When thinking on it I started to think about the way people used to introduce fr...

What's in a Name?

  What's in a Name? By A.A. Lopez     So I did not keep my promise on keeping updates on a daily basis already, which shows how poorly this might keep up, heh. Yet, I think I'll keep trying to update every now and again, just to get it out of the way. I'll probably also add a quick devlog or just description of one of the projects I'm working on, give a two-fer for today to make up for yesterday. But right now, let's focus on why "Anytime & Always Studios," and why did I choose such a cumbersome name.     Anytime & Always comes from what I can only really call a catchphrase from my job. It stems from my own dislike of saying, "You're Welcome." I absolutely hate that phrase, because it feels like you're only saying it because, "Yes, I did the task you asked of me and that's all," there's nothing there. Way back when I used to say, "Of course," instead, but my partner at the time hated when I said it. She...

Welcome

  Anytime & Always Studios A Welcome Message By A.A. Lopez Introduction      Hi, welcome to my chaos, forgive me as I figure out how to do this all correctly. It's been a hot second since I last worked on any type of article or things of that nature. I think the very last one I did was an article I did for my anthropology course that I had to submit to a nature journal, which did get in. I should look for that...        Sorry! I get side-tracked easily, especially with random side stories. But where was I...? Oh! Yes! Hi, nice to meet you, I'm A.A. Lopez. What do the A's stand for? Well, you'll never know, and I'll never tell (unless you do and I have). But getting back on topic, this blog is meant as a way to keep my mind kind of on track with what various projects that I am working on, as you no doubt see above I tend to get all over the place. So this method was something I decided I should have another go at.    ...