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End of Week Update - 006

End of Week Update - 006

By A.A. Lopez

    This is the actual EoW update for this week. Gods, I did a lot this week, and yet I did basically nothing at the same time. Or at least that's how it always feels when it comes to Sundays, especially if it's 3 in the afternoon and the only thing you've seen outside your apartment is the local 7-11 for an apple and some Monster.

    But in all honesty, I did do quite a bit. Heck, looking at just my posts today, I worked on nearly all of my would-be nice list. And while I don't have it listed, I also have the GUI done for the coworker's tool. Actually, let's break down what happened this week.

Tool GUI

    For the coworker's toolset, I went ahead and created a PyQt5 GUI that uses his JavaScript, allowing for a modular design and updates. Even did some UI design work, focusing on the color schemes and design. Ended up using Adobe XD as a playground for designing instead of using Lucid this time.

    Honestly, for full design, XD is nice, but I think I'll keep to Lucid for mockups since it helps to get the color palette section with the UI designs as well. I ended up having 20+ PNG files of the same UI with slightly different colors.

Silver Forest

    If you haven't seen the recent update for the Logging extension, it's nearly done. I've had quite a few updates thanks to the users giving me feedback. And testing it out on my own, it seems to be running pretty well so far. I'm hopeful that I'll have this out to the rest of the team by August.

OST Detection

    I have an Alpha user testing this script out. She's found quite a few bugs that seem to be popping up due to the skip ability, as well as a static bug function I placed in there. My main concern is timing and processing power over the use of the skip. I think I'll provide her with 3 versions: 1 with no-frame skip, 1 with 5 5-frame skip, and 1 with a 10-frame skip.

    But she seems adamant that this is a helpful tool even as it is right now. And suggested bulk uploads for the application. If I did do that, I'd probably go with a staggered upload, similar to how things like Steam will update in order rather than concurrently.

Project://JUNO

    I've made a few leaps and bounds here. Mostly with getting the flowchart logic for the sign-up and login complete. As well as laying out the idea of JUNO in a clear, concise way in a devlog, which should have been the first step, but better late than never.

WT: Thrift Tycoon

    This game got a devlog and some actual practical code created. It did take up most of my time on Friday and Saturday. But I think I addressed this in my devlog. I do think this is something fun to work towards, and can't wait to see it unfurl.


    As for everything else (Caps Cleaner R and Full), they are sidelined for a bit. Not because I don't want to do them, but because I need to put something on the shelf while I stretch myself to the point Mr. Fantastic is jealous. 


    But to end on a more level-headed note, I really have put a lot of work into these things, even if I couldn't see it while I was doing so. Oftentimes, I think I'm being lazy or not doing that much, that I'm just blowing smoke. Yet, when I look back, I do way too much for one person. No wonder people tell me that I have way too much on my plate; when it's as full as this, you can't even see the plate anymore.

    So I think this upcoming week I'll focus on Silver Forest and OST Detection. Until the next one!


Lesson of the Week: Recognize when you do a lot


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