End of Week Update - 008
By A.A.Lopez
You know, I tend to start each of these EoW updates with "Oh, I'm so tired," or "That was a long week." Just things to those effects, but seriously, I feel like this past week was much too much. Not going to get too much into it cause a lot of it deals with NDA stuff, but gods, I need a way off the rollercoaster.
But let's not focus too much on the week and focus on the accomplishments that happened!
Biggest thing, had my first stream this past Friday, as well as a second one on Saturday. You can see that it resulted in two art pieces, "pieces", they were sketches, and the stream got away from me a bit. Yet, I think I learned a lot from my time doing it. From how to use OBS to trying to be a good host. Was I excellent? No. Did I have a lot of viewers? No. Was it fun and worth leaning into and learning? Yes. So I think I will continue on this path for just a bit longer.
Of course, I should also mention that I did create the Instagram and Bluesky profiles for Anytime & Always Studios:
IG: @anytime_and_always_studios
BSky: @anytimeandalways.bsky.social
So that's another big win for me.
Then, going to the work stuff, I am still working on the MCT updates for conversion to UTF-8 VTT files. Currently, the script is running into a bug where it thinks it's reading the file and exporting a processed version, but nothing comes out. I'm trying to resolve it, and it's most likely in one of the underlying scripts. I believe that it most likely stems from the misc.js, where a lot of the hardcoded logic resides. Cause it fixes the normal VTT files, but ignores the SCC, SRT, and UTF-8.BOM files. Will work with coworker to find out.
For LinX and AXcS (I messed up the capitalization last time), I was able to have a running version created of LinX and presented it to the DD team. In addition to that, I was also commissioned/tasked to create basically the same tool for another process that we have, so I'm going to see how well I can combine them. It's going to result in a lot of conversations with a lot of people; thankfully, it's been pretty fun. Plus, the UI design aspect is really fun. Once I have gotten the files downloaded off XD, I'll add them here or create a Page for a portfolio, still trying to figure out the best methodology for that.
Finally, on the work front, a coworker and friend has also designed their own extension, one to resize JPG files. It was something I was also working on implementing in the UNL, but he beat me to it. So I asked if we could collaborate and see if we could include that item in the UNL. It's nearly done, but his version has a few hiccups I'm certain will go beyond once we have what we're looking for.
Then I just have to admit I have not worked on my personal projects of Thrift Tycoon, Project://JUNO, or even a Scratch platformer. This past week had a lot of things come up that really didn't afford me time to work on things I wanted to. And this upcoming week, I doubt that I'll have time as well. It also doesn't help that now I'm also thinking of creating an application that you can plug media into and cast it to your TV, and experience 90s-esque TV, with dedicated timeslots and promos in between. Rather than relying on the rights of the streaming services, get your own physical media and upload it to your personal media center. We'll see if I actually have time to work on it.
Well, before I wrap up, I should mention that I have the updated Anytime and Always Studios logo! I think it looks pretty good, using a double "a" and reframing it as a timepiece. So I'll put it after the lesson of the week. Thanks for checking out, and hope to see you next week!
LESSON OF THE WEEK: Surprises happen, and you need to steel yourself before you take any action.